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Morpheus

Morpheus is an NPC character for a mobile and PC game. I used ZBrush to create the high-poly model and Maya to produce the low-poly model. The character was then textured in Substance Painter, and I handled the rigging and animation in Maya. The character is PBR textures and is integrated into a game developed in Unity3D.

Rig and animation

Full view

Full view

Work in progress

Work in progress

Closeup

Closeup

360 degree turn around